Thursday, 7 February 2013

Orcs vs. Beastmen, 1000 points

Orcs and Goblins vs. Beastmen, 1000 Points


I played this game last year with my regular Beastman opponent...I received a slightly unexpected lineup but the Boyz had a good day nonetheless.

Overview

Date played: Sunday, 18. November 2012

Orcs and Goblins 

  • WGS: Krashnakh, Savage Orc Great Shaman (Level 4, Dispel Scroll (Gork's Fists, Gork's Hand, Ere We Go, Gork's Foot). 230 points.
  • NGG: Night Goblin Big Boss
    Great Cave Squig, Spear, Light Armour, Enchanted Shield. 89 points.
  • WOM: 22 Savage Orc Big 'Uns
    Full Command, Additional Hand Weapons, Banner of Haste. 292 points.
(PS. I wasn't aware at this point that the Savages couldn't get a magic banner...but as it was it didn't make a difference so my conscience was clear!)

  • NGB: 20 Night Goblin Archers
    Musician, short bows, 2 Fanatics. 120 points
  • NGS: 5 Night Goblin Squig Hoppers. 60 points.
  • GW1: Goblin Wolf Chariot. 50 points.
  • GW2: Goblin Wolf Chariot. 50 points.
  • GW3: Goblin Wolf Chariot. 50 points
  • KS: Mangler Squigs. 65 points
  • F1: Fanatic
  • F2: Fanatic
  • Total: 1006 points

Beastmen

 

  • GH Beastlord on Tuskgor Chariot
    Additional hand weapon, heavy armour
    239 points
  • S1 Bray-Shaman
    Level 2, Lore of the Wild; Savage Dominion, Bestial Surge
    110 points
  • S2 Bray-Shaman
    Level 2, Lore of Beasts; The Curse of Anraheir, Wyssan's Wildform
    110 points
  • UH1 38 Ungor Herd
    Full Command, spears, shields
    243 points
  • UH2 38 Ungor Herd
    Full Command, spears, shields
    243 points
  • H 5 Harpys
    55 points
  • G Ghorgor
  • Total: 1000 points

Deployment

The Night Goblin Big Boss set up with the Squig Hoppaz and Krashnakh (Savage Orc Great Shaman) with his Brudaz. The Shaman with the Lore of Beasts set up with the visible Ungor Herd and the Shaman with the Lore of the Wild with the one lurking in ambush...




 Turn 1 - Orcs und Goblins

As both armies moved into place Krashnakh scanned the horizon...where was the second Ungor Herd that his scouts had warned him about? But there was no time now...he signalled the attack. Two chariots surged forward to secure the flanks for the Orcs while the Squig Hoppers...er, hopped...behind the temple. The Mangler Squigs moved up to the hill while Krashnakh held the rest of the army back, all too aware of the threat of the Wargor bellowing insults on his chariot. The Night Goblins wheeled to get a better view of the battlefield but seemed somewhat reluctant to approach the Ungor Herd...
The Bray-Shaman managed to dispel Gork's Foot, but Krashnakh then cast the Fists of Gork on himself. With the power of Gork (or possibly Mork) with him, the Orcs would surely gain the victory and crush their foes on this day!


Turn 1 - Beastmen

Ambush! The missing Ungor Herd suddenly stormed onto the field in front of the Night Goblins und broke the Orc battle line in two. Two fanatics immediately whirled out of the ranks of the Night Goblins, but they only accounted for four Ungor before they disappeared off the field. Distinctly unimpressed, the Ungor marched into position opposite the Night Goblins, who seemed to realise what fate had in mind for them on this day....
The Beastlord steered his chariot behind the temple while the other Ungor Herd advanced to support their brothers. The Harpys flew behind the wood to secure the flank for the beastmen.

The first Bray shaman cast the Curse of Anraheir on the Night Goblins before the other reached deep into the well of his power to cast Savage Dominion. A bestial roar was heard from behind the Beastman line and the monstrous form of a Ghorgon strode from the forest and entered the battlefield! The effort was however too much for the Shaman und he roared with pain before he was able to earth the energy. The spell was wiped from his memory and he lost half of his power. Using magic sometimes has a price...


Turn 2 - Orcs and Goblins

The Night Goblins charged the Ungor Herd - if there was no way out, at least they would sell their lives dearly! The Mangler Squigs raged directly towards the other Ungor herd while the Big 'Uns and two chariots manoeuvered to attack the herd in combat with the Goblins. The Squig Hoppers remined hidden behind the temple and the last chariot moved back to gain some distance between itself and the fearsome Beastlord...
With frantic gestures Krashnakh appealed to Mork (or maybe Gork) and a huge green foot descended from the sky and stamped on the enemy chariot. The foot lifted, only to reveal an unharmed chariot and Beastlord! The bestial roars of the Beastman Lord echoed over the battlefield as he mocked the Orc Gods. Seething with anger Krashnakh raised his voice once more to call down the wrath of Mork (or maybe Mork) and the foot descended once more...the roaring ceased abruptly and as the foot disappeared the shocked Ungor saw a badly damaged chariot and the pulped corpse of the Beastlord!

Determined to avenge the death of their lord, the Ungor skewered five Night Goblins with their spears. Although three Ungor fell to the Goblins' cruel weapons, it wasn't enough and the Goblins fled the field, closely followed by the wrathful Ungor Herd.


Turn 2 - Beastmen

The Harpies charged through the forest to attack the chariot. A wild shot from a goblin took a harpy through the throat, but as she fell into the trees with crumpled wings the rest of the harpies swooped down onto the chariot.

As the Ghorgon reached the peak of the hill, the first Ungor Herd re-entered the battlefield and prepared to receive the charge of the Savage Orcs...
The threat of the Mangler Squigs could not be ignored and the Gor in the badly damaged chariot, already enraged at the loss of the Beastlord, saw a vision of his bloody destiny and steered the chariot directly into the Squigs. The frenetic squealing of the Squigs and the despairing screams of the Night Goblins ceased abruptly in an enormous crash and only an expanding cloud of wooden splinters and scraps of flesh remained. The second Ungor Herd marched through the red mist and tried not to look what they were treading on...
The Bray Shaman tried in vain to strengthen the first Ungor Herd with Wyssan's Wildform but Krashnakh dispelled the magic with a contemptuous gesture. Nothing would prevent the Savage Orcs destoying their enemies!

The wild attacks of the Harpys killed the wolves and the crew of the chariot before they could react. The victorious Harpys turned and gazed over the battlefield and only then noticed that the Squig Hoppers were dangerously close...


Turn 3 - Orcs and Goblins

With a mighty Waaaaagh! the Savage Orcs charged the Ungor head on, who were already flinching back... One  chariot charged into the flank of the Ungor while the other raced between the other Ungor Herd and the Ghorgon.

Grinning evilly, the Night Goblins spurred on their squigs and bounced straight into the Harpys who barely had time to prepare themselves for battle.
Krashnakh appealed to Mork (or maybe) for his blessing on the Savage Orcs. A shudder went through the ranks of the Orcs as the power of their gods filled them and they began to chant "Ere We Go, ere we go...."
The Shaman roared triumphally as his eyes glowed  red...and suddenly an expression of panic came over his face as he lost control over the energies of the spell! His head expanded, shrank, expanded again and suddenly burst in a collosal explosion as a rift opened in reality and the powers of chaos burst through. The rift pulled four Ungor and four Savage Orks into it and they and the body of the shaman disappeared forever into the realm of Chaos!
Shocked by these catastrophic events, the Ungor were only able to stab of their enemies to death before the Savage Orcs ripped into them. The frenzied Orcs burst skulls and hacked off limbs and tore through the ranks of the Ungor Herd leaving twenty-three bodies behind them, while the chariot crushed five more beneath its wheels. The few survivors fled howling from the field, closely followed by the victorious Orcs.

On the other side of the battlefield the Harpys managed to unseat two Squig Riders before the remaining Squigs literally ate them alive...


Turn 3 - Beastmenienmenschen

The only surviving herd of Beastmen looked despairingly onto the field. Two Goblin Chariots and the Squig Hoppers were circling the herd, while the Savage Orc mob, not yet sated from the death of so many of their brothers was gathering itself and preparing to storm back onto the battlefield.

The Ungor slunk back into their forests - to have continued to fight would have meant certain death.
The field - and the victory - belonged to the Orks!

WAAAAAGH!


The Report is Copyright (c) 2009 Khazgar. All rights reserved.
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