Friday, 15 February 2013

Orcs vs Dwarfs, 1000 points

This battle was a nice, straightforward Greenskin victory...although Dwarfs being Dwarfs, I never managed to get one spell off without a double six.

Orcs and Goblins vs. Dwarfs

Overview

Date played: Friday, 25. January 2013

Orcs and Goblins

Lords – 235

(K) Krashnakh Da Stompa – Savage Orc Great Shaman (235)

Dispel Scroll; Potion of Foolhardiness; Upgrade to Level 4.


Core – 400

(DFG) Da Evil Gitz - 25 Night Goblins (145)

Musician; Standard Bearer; Short Bows (no shields): 2× Fanatics.

(USGl) Uggrob‘s Skullburstaz - 20 Savage Orc Big ‘Uns (255)

Boss Uggrob Ghorgonsmasha; Musician; Standard bearer; Extra hand weapon; Big ‘Uns upgrade.


Elite – 150

(DRB) Da Red Flash - Goblin Wolf Chariot (50)

(GF) Gorks Fist - Goblin Wolf Chariot (50)

(GaF) Gorks uvva Fist - Goblin Wolf Chariot (50)

Rare – 215

(DSS) Da Loony Lobba – Doom Diver Catapult (80)

(DM) Da Manglaz – Mangler Squigs (65)

(DK) Da Krusha - Snotling Pump Wagon (70)

Spiky Roller; Sails.


1000 Points.

Dwarfs

Heroes – 147

(HH) Runesmith (147)

Shield, Three Runes of Spellbreaking.


Core – 573

(K1) 20 Dwarf Warriors (225)

Full Command, Great weapons.

(L) 9 Longbeards (183)

Full Command, Shields.

(M) 10 Thunderers (165)

Full Command.



Elite – 380

(E) 10 Iron Breakers (160)

Full Command.

(K2) Cannon (120)

Engineer with Dwarf Handgun, Rune of Reloading.

  
1000 Points.

Deployment




Both armies moved into position. The Runesmith led the Longbeards while the Great Shaman placed himself in the Savage Orc mob.

Turn 1 - Dwarfs



The Dwarfs stormed forward at the sight of their mortal enemies, eager for the chance to settle old grudges in hot blood! The Engineer carefully sighted the cannon on the Skullberstaz, fired the war machine and one Savage fell to the cannon ball. A huge cheer went through the Dwarf ranks - first blood!

Turn 1 - Orcs and Goblins




Unimpressed by the Dwarf shooting, the whole Orc army advanced. The Snotlings piloting the Pump Wagon were so caught up with the spirit of the Waaagh that they drove the wagon so far forward that it disappeared off the field!

(We checked the rules afterwards (with the help of the guys at Da Warpath (http://www.da-warpath.com/) and realised that we had made a mistake - it should have halted at the table edge but as I rolled 3 sixes it seemed appropriate to have the Snotties pump like crazy and take their wagon right off the board!)

The Goblins in the chariots loosed their bows at the warriors in front of them but only one Dwarf fell to the arrows. A Doom Diver was thrown into the air, and high over the battlefield his gaze fell on the Iron Breakers. He dove down directly at the unit but at the last moment a gust of wind caught his wings and he crashed down just behind the Dwarves, who didn't even deign to glance at him.

Krashnakh concentrated and a ball of green energy shot towards the Runesmith, but as the spell came closer one of the runes on his armour glowed brightly and the spell dissipated. The Shaman angrily tried to cast the Foot of Gork on the warriors but he had lost his concentration and the spell fizzled out.

Turn 2 - Dwarfs

 


The Iron Breakers saw the mocking faces of their mortal enemies and couldn't hold back any longer. With cries of hate they charged the Night Goblins who immediately loosed a ragged volley of arrows that, more by luck than judgement, managed to strike down one Dwarf. The Dwarves grimly tried to close the distance between themselves and the Goblins but they were just too far away and they came panting to a halt. Then the ranks of the Night Goblins opened and the madly grinning Gitz shoved out two Fanatics! One didn't have enough momentum to reach the Dwarves but the other whirled through the regiment and crushed both Ironbreakers in his path! The other Dwarves gripped their weapons tightly and swore to Grungni that they would catch the Goblins next time!

The Warriors and the Longbeards moved cautiously forward while the Thunderers tried to take their revenge on the Night Goblins with their muskets, but only two Goblins fell. The cannon boomed again, but as only one Orc fell the Dwarves began to doubt themselves - had their technology failed them?

Turn 2 - Orcs and Goblins




Krashnakh called the charge and all the chariots and the Savage Orcs raced towards their enemies!

The Engineer paused, coolly drew his musket and shot a goblin between the eyes before continuing to load the cannon as if nothing had happened. The body fell between the wheels of the chariot which came to an abrupt (and unplanned) halt as the wheels bumped over the mortal remains of the unfortunate goblin!

The cannon was too far for the second chariot and even the Savage Orcs stumbled over the uneven ground and couldn't reach the Dwarf Warriors. Only the last chariot reached its goal, with the faces of its crew turning rapidly from triumph to worry and finally to stark terror as they realised that they had to fight the Dwarfs on their own!

On the right flank, the Mangler Squigs, now completely insane with rage, reached the Longbeards and scythed through the startled Dwarfs, biting off heads and squashing limbs with their monstrous bodies. The Dwarfs dived for cover but only the Runesmith and the command group survived the attack!

The Pump Wagon, driven by the slightly sheepish-looking Snotlings, came back onto the battlefield and promptly crashed into the Ironbreakers as a Fanatic whirled behind the Dwarf unit. The other changed direction abruptly and headed directly for the surprised Night Goblins! Two were unable to jump out of the way in time and were crushed by the whirling maniac before he throttled himself with his own chain in the wood.

As an aura of green Waaagh Energy shimmered around Krashnakh, he tried again to attack the Runesmith with Brainburstin' Orc Magic but once again the Dwarf drew on the power of his runes and the spell was nullified. Then the Shaman's eyes began to glow as he prepared to attack the remaining Longbeards with the Gaze of Mork, but the natural magic resistance of the Dwarfs shrugged of the magic!

Now screaming in frustration, Krashnakh invoked the uncontrollable power of Gork (or perhaps Mork) and a huge hand picked up the central chariot and set it down behind the Longbeards. He roared at the sky in triumph that one of his spells had pierced the resistance of the Dwarves, but then he had to pay the price...the green aura exploded as he lost control of the magic! As the energies threatened to overwhelm him, his warpaint glowed and the explosion was reflected into a pillar of green light which rose into the heavens, leaving the shaman unharmed. Gork (and Mork) were surely with the Orcs today!

The Doom Diver catapult launched a Goblin directly at the Thunderers and the cackling loony smashed right through the unit, leaving six dwarves dead and broken on the cold ground. Unfortunately the Night Goblins found this so hilarious that they couldn't aim properly and all their arrows went wide!

The Pump Wagon crushed three dwaves with its spiky roller. Shocked but determined not to give an inch, the Iron Breakers fought back, managed to damage the Wagon and prepared for a further round of combat.
On the other side of the battlefield the chariot and its crew could only kill two Clan Warriors before the angry Dwarves took the machine completely apart with their hammers!

Turn 3 - Dwarfs




The Warriors and the remaining Longbeards charged the Savage Orcs and the Night Goblins respectively but once again the distance was too far for the short legs of the Dwarfs.

The remaining Thunderers discharged their muskets at the still laughing Night Goblins and took some satisfaction at seeing two of them topple to the ground. The Dwarf Cannon had also found its range and a cannon ball bounced all the way through the Savage Orc mob leaving four corpses in its wake.

On the right flank neither Iron Breakers nor Snotlings were able to harm their foes, although the Dwarfs were able to swing towards the Pump Wagon to bring more axes in contact with the enemy!

Turn 3 - Orcs and Goblins




With a mighty Waaaagh! the whole Orc army attacked. This time there would be no escape for the Dwarfs!

The engineer shot again at the chariot but this time in vain - the scythed wheels mowed down all the crew and the remaining Goblins danced in triumph on the cannon barrel.

The Savage Orcs attacked the Dwarf warriors with bestial rage and six dwarves died under stone axes and clubs. In return the Dwarves felled three Orcs with their hammers, but as two were saved by their warpaint the Dwarves seemed to sense that the fight was lost. They turned to run but were cut down by the frenzied Orcs before they could start to flee!

The other chariot crashed into the Longbeards and the musician and the standard bearer died instantly. The Runesmith took a wound from a Goblin spear but clove the wielder's head in twain with his axe. The Dwarves braced their feet against the cold ground and fought grimly on...

Now completely out of control, the Mangler Squigs raced up the hill and careered into the Thunderers, wiping the unit out to the last Dwarf!

As the Night Goblins reached the Iron Breakers, the surviving Fanatic suddenly turned around and swung straight through the roiling melee behind him! Two Dwarfs and two Goblins died under the enormous ball and chain and the Pump Wagon was reduced to matchwood. The shocked Dwarfs were only able to cut one of their enemies down and although the Night Goblins were unable to pierce the Dwarfish armour, the
sheer mass of bodies threatened to overwhelm the Dwarfs. But in the face of their mortal enemies the Iron Breakers steadied and fought determinedly on.

Turn 4 - Dwarfs




The Dwarves had shown iron courage in the face of monstrous Squigs, screaming Doom Diver Goblins, whirling fanatics and overwhelming odds but in the end it was too much, even for the hardened veterans of a thousand battles.

The Runesmith managed to kill another Goblin but the pressure of the attack in his rear and the sight of his troops dying around him overwhelmed the Dwarf and he was cut down with the Longbeard Champion as he turned to flee. Although neither Goblins nor Iron Breakers were able to harm their foes, the sight of their Runesmith being cut down and the press of the Goblin bodies in front was just too much for decimated unit and they also broke and ran, outpacing the pursuing Goblins.

Turn 4 - Orcs and Goblins




The Night Goblins charged down the fleeing Iron Breakers who were now too exhausted to flee any further. The last Dwarfs were dead and the Orcs and Goblins had won the battle!

Waaaagh!

The Orcs win 20:00 (1200-145)

The Report is Copyright (c) 2009 Khazgar. All rights reserved.

Built with Battle Chronicler

Thursday, 14 February 2013

Orcs vs. Beastmen, 1000 Points

This was a very entertaining battle with a somewhat unexpected end!

Orcs and Goblins vs. Beastmen

Overview

Date played: Friday, 25. January 2013
Orcs and Goblins

Lords – 235

Krashnakh Da Stompa – Savage Orc Great Shaman (235)

Dispel Scroll; Potion of Foolhardiness; Upgrade to Level 4.


Core – 400

(DFG) Da Evil Gitz - 25 Night Goblins (145)

Musician; Standard Bearer; Short Bows (no shields): 2× Fanatics.

(USl) Uggrob‘s Skullburstaz - 20 Savage Orc Big ‘Uns (255)

Boss Uggrob Ghorgonsmasha; Musician; Standard bearer; Extra hand weapon; Big ‘Uns upgrade.


Elite – 150

(DRB) Da Red Flash - Goblin Wolf Chariot (50)

(GF) Gorks Fist - Goblin Wolf Chariot (50)

(GAF) Gorks uvva Fist - Goblin Wolf Chariot (50)


Rare – 215
 
(DSS) Da Loony Lobba – Doom Diver Catapult (80)

(DM) Da Manglaz – Mangler Squigs (65)

(DK) Da Krusha - Snotling Pump Wagon (70)

Spiky Roller; Sails.


1000 Points.


Beastmen

Lords – 240

(G1) Great Bray-Shaman (240)

Lore of the Wild, Chalice of Dark Rain, Lore of the Wild.



Heroes - 190

(H1) Wargor (190)

Battle Standard, The Beast Banner, Shadow-hide


Core – 400

(G2) 22 Gor (145)

Shields

(TS) Tuskgor Chariot (80)



Elite – 150

(B) 20 Bestigor (258)

Gouge-horn, Musician

(H2) 5 Harpys (55)


999 Points.

Deployment



The Great Bray-Shaman stood with the Bestigor and the Battle Standard Bearer with the Gor Herd. The Savage Orc Shaman joined the Savage Orc Mob.

Turn 1 - Orcs and Goblins




The Orc army advanced quickly, eager to show the beastmen who the better fighters were!
Krashnakh employed the raw Waaagh power emanating from his Brudaz and summoned the foot of Gork over the Chariot, which promptly stamped on the war machine, but only managed to damage it slightly. A further attack on the chariot wasn't successful - but there would be other chances!

The Goblins in the chariots loosed their arrows on their enemies but only one Gor fell with an arrow through his throat. The Doom Diver catapult was even unluckier as the catapult seat snapped completely, sending the goblin within somersaulting wildly over the battlefield. The swearing crew had to repair the catapult before any more goblins could be launched at the Beastmen!

Turn 1 - Beastmen



Encouraged by the failure of the Goblin artillery, the left flank of the Beastman army moved forward. The Harpys flew right across the battlefield and landed just in front of the Savage Orcs and forced the Night Goblins to release the fanatics, who whirled crazily towards the houses within the Beastman lines.

While the Bestigor held their position, the Great Bray-Shaman slunk away from the oncoming Orcs and sought shelter behind the village in the Beastmen lines. His voice, amplified by magic, called in a voice that could not be disobeyed! A wild roaring answered him and a terrifying figure entered the battlefield behind the Savage Orcs...a Ghorgon had answered his call!

The effort was too much for the shaman and and he roared in pain as wild magic danced around him, melting the snow for several paces in every direction. The blessing of his wild gods was however on him and he strode on unharmed, his senses linked with the monstrous form on the Orc right flank.

Turn 2 - Orcs and Goblins




On the Orc left, the Mangler Squigs and the Pump Wagon came dangerously close to the Bestigor while two chariots moved into position in front of the herd. Both fanatics crashed against the houses in front of the Great Bray-Shaman and would take no further part in the battle.

One Night Goblin in the rear of the mob pushed his neighbour who angrily swung his fist but only managed to hit another Goblin squarely on his hooked nose! Within seconds the mob had become an untidy heap of screaming, scrapping Goblins, none of whom had noticed the arrival of the Ghorgor...

Krashnakh ignored the Goblins completely and roared out the command for the Savage Orc Boyz and the chariot to charge. Needing no urging, the Boyz ran straight at the Harpys who immediately fled but were cut down on the run by the Orcs. Seeing the Harpys ripped to shreds was too much for the crew of the Chariot which also turned tail and ran, but the wolves were too fast and the chariot was also overrun!

Roaring in triumph, the Great Shaman conjured the Foot of Gork above the Bestigor but the natural resistance of the herd repelled the conjuration. The beastmen had however nothing left to prevent the Hand of Gork which brough the Savage Orcs out of range of the Ghorgon and in position to threaten the Bray-Shaman.

Turn 2 - Beastmen




The Ghorghor bellowed as he charged the Night Goblins who suddenly looked up from their brawl in terror! As one Goblin they broke and ran through the village behind them. Five managed to find hiding places but the rest appeared in panic on the other side. The great beast roared as he saw his prey escape him!

The Bestigor charged the Pump Wagon but their path led them directly into the crazed Mangler Squigs...they were able to cut down the cave monsters but their death throes accounted for no less than ten of the Bestigor. Shocked but resolute, the survivors rushed on to the Pump Wagon and reduced the device to splinters with their axes.

The Gor turned towards the chariot while the Great Bray-Shaman turned tail (again) and ran behind the Bestigor herd!

Turn 3 - Orcs and Goblins




As the Night Goblins continued to run in panic, both chariots drove straight into the Bestigor Herd. The other chariot and the Savage Orcs encircled the Gor.

Krashnakh entreated his gods again and Gork's Foot descended once more from the heavens. This time the Orc God would not be denied and his foot stamped squarely on the Gor herd, crushing ten bodies beneath it! Just as the foot had disappeared, a screaming Doom Diver plummeted down and killed another Gor. The surivors were shocked but rallied around their battle standard.

The chariots crushed five Bestigor under their wheels but neither the wolves nor the crew were able to bring down any more. The five survivors remained steadfast and struck back at the goblins with their axes, severely damaging two chariots. Both sides prepared themselves for another round of fighting.

Turn 3 - Beastmen




The Gor reformed into a narrow column to try and escape the Savage Orcs, while the Ghorgon moved to threaten their flank. As the Great Bray-Shaman moved up beside the Bestigor, the Beastmen struck again at the chariots, killed the wolves and the crew and reduced both of the rickety war machines to splinters!

Turn 4 - Orcs and Goblins




The eyes of the Savage Orcs lit up in delight - at last a worthy foe! Without hesitating they charged the Ghorgon in the flank.

The last remaining chariot sought revenge for the destruction of the other two and drove into the back of the Gor. Unnerved from their losses and the frothing Savage Orc mob behind them, the herd tried to flee from the chariot but were caught and cut down by the triumphant crew!

The Night Goblins had however decided that they wanted nothing to do with a battlefield with a raging Ghorgon on it and fled as fast as they could, gratefully disappearing over the far edge of the field.
Although the Winds of Magic blew weakly, Krashnakh was able to call down the blessing of Mork (or possibly Gork) on his Savage Orc Brudaz for the forthcoming fight. Who would prevail - the bestial might of the Ghorgon or the raw savagery of the Orcs?

While the Savage Orcs were preparing for their epic struggle, the crew of the Doom Diver catapult took aim and sent a wildly cackling goblin directly into the remaining Bestigor! When the dust cleared all that remained was an untidy heap of lifeless bodies...

As the Savage Orcs reached the Ghorgon, it reached down and tore three Orcs apart with its bestial strength. The savages however completely ignored their losses and struck at the monster with the unstoppable power of the Waaagh! The beast could not defend itself against so many attacks and took wound after wound until it fell to its knees. With a roar of triumph, Uggrob, the Orc Boss, jumped up and buried his axe in the brain of his foe. The body collapsed and the earth shook as the huge corpse hammered into the ground. The might of the Waaagh had defeated the Beast!

As the Ghorgon fell, two bloody wounds opened in the Great Bray-Shaman's body as he felt the monster's death as if it were his own. The last remaining member of the Beastman army was gravely wounded - what hope remained for him now?

Turn 4 - Beastmen



Staggering in pain, the Great Bray-Shaman sought the cover of the hill in the corner of the field. His attempt at summoning another monster from the woods was instantly cut off by Krashnakh's dispel scroll.

Turn 5 - Orcs and Goblins




All of the Orc army had only one goal - hunting down the Bray Shaman! But neither the arrows of the goblins nor the spells of the Waaagh could touch him. Would he be able to escape?

Turn 5 - Beastmen




As the Great Bray-Shaman finally reached the hill, he sneered at Krashnakh and mocked the enraged Orc before raising his voice in summons once again...and again he received a reply. A second Ghorgon entered the field behind him!

Turn 6 - Orcs and Goblins




The Orcs only had one more chance to kill the Bray-Shaman but his bestial Gods were with him and protected him from their wrath. Arrows danced around him but could not touch him and the spells of the enraged Orc Shaman seemed to reflect off an invisible barrier. Krashnakh roared in frustration as he saw his enemy slip away from him!

Turn 6 - Beastmen




As the sun set, the Ghorgon, controlled by the Great Bray-Shaman, attacked the Doom Diver Catapult and promptly ripped it apart along with its crew!

With a last insulting gesture towards the frothing Orc Shaman, the Beastman shaman and his creature slipped away into the woods.

The Orcs had won the victory but the Beastman Great Bray-Shaman had escaped!

The Orcs win 18:02.

The Report is Copyright (c) 2013 Khazgar. All rights reserved.

Built with Battle Chronicler


This battle went really well – at least for the first four turns – but it was also incredibly frustrating as the Great Bray-Shaman with only one wound strolled across the whole battlefield, danced through a rain of arrows and evil Waaagh magic and even managed to summon a second Ghorgon. The turning point was the chariots charging the Bestigor – they really should have killed at least 6 of the 10 remaining models and then they would no longer have been steadfast, would have surely failed their break test AND I would have pursued straight into the Bray-Shaman with impact hits. But it wasn’t to be!

I was however delighted with the Savage Orcs taking the Ghorgon out in one turn – monsters might be ‘ard but my Boys are even ‘arder!


Krashnakh stared at the huge fire – the Savage Orcs had skewered the body of the Ghorgon on a Big Stabba and were busily turning the spit and arguing if the meat was done or not. The shaman called Uggrob over. “Did ya find the Beastman boss?”

“Nah Boss”. The Orc shook his head.

The Orc Shaman seethed with rage and Uggrob hastily put some distance between himself and Krashnakh as his eyes began to glow redly. If there were only a few goblins to throw in front of him for him to take out his temper on…but the little gitz had all run away!

Krashnakh would have ordered the whole mob into the forest to find his enemy, but the rational part of him - small though it was - knew that such a search in the middle of the night in a forest overrun with Beastmen would only lead to a dead search party. He still couldn’t quite believe that the enemy shaman could have escaped. If you have to rely on goblins…

The shaman screamed into the trees:

"I’m gonna find yer! I’m gonna come and strangle yer wiv yer own guts! I’ll eat yer heart while yer watch! I’m gonna make yer clean the Squig Cave wiv a toothbrush! While they’re still in it!”

His only reply was mocking laughter drifting out of the forest…


Thursday, 7 February 2013

Orcs vs. Beastmen, 1000 points

Orcs and Goblins vs. Beastmen, 1000 Points


I played this game last year with my regular Beastman opponent...I received a slightly unexpected lineup but the Boyz had a good day nonetheless.

Overview

Date played: Sunday, 18. November 2012

Orcs and Goblins 

  • WGS: Krashnakh, Savage Orc Great Shaman (Level 4, Dispel Scroll (Gork's Fists, Gork's Hand, Ere We Go, Gork's Foot). 230 points.
  • NGG: Night Goblin Big Boss
    Great Cave Squig, Spear, Light Armour, Enchanted Shield. 89 points.
  • WOM: 22 Savage Orc Big 'Uns
    Full Command, Additional Hand Weapons, Banner of Haste. 292 points.
(PS. I wasn't aware at this point that the Savages couldn't get a magic banner...but as it was it didn't make a difference so my conscience was clear!)

  • NGB: 20 Night Goblin Archers
    Musician, short bows, 2 Fanatics. 120 points
  • NGS: 5 Night Goblin Squig Hoppers. 60 points.
  • GW1: Goblin Wolf Chariot. 50 points.
  • GW2: Goblin Wolf Chariot. 50 points.
  • GW3: Goblin Wolf Chariot. 50 points
  • KS: Mangler Squigs. 65 points
  • F1: Fanatic
  • F2: Fanatic
  • Total: 1006 points

Beastmen

 

  • GH Beastlord on Tuskgor Chariot
    Additional hand weapon, heavy armour
    239 points
  • S1 Bray-Shaman
    Level 2, Lore of the Wild; Savage Dominion, Bestial Surge
    110 points
  • S2 Bray-Shaman
    Level 2, Lore of Beasts; The Curse of Anraheir, Wyssan's Wildform
    110 points
  • UH1 38 Ungor Herd
    Full Command, spears, shields
    243 points
  • UH2 38 Ungor Herd
    Full Command, spears, shields
    243 points
  • H 5 Harpys
    55 points
  • G Ghorgor
  • Total: 1000 points

Deployment

The Night Goblin Big Boss set up with the Squig Hoppaz and Krashnakh (Savage Orc Great Shaman) with his Brudaz. The Shaman with the Lore of Beasts set up with the visible Ungor Herd and the Shaman with the Lore of the Wild with the one lurking in ambush...




 Turn 1 - Orcs und Goblins

As both armies moved into place Krashnakh scanned the horizon...where was the second Ungor Herd that his scouts had warned him about? But there was no time now...he signalled the attack. Two chariots surged forward to secure the flanks for the Orcs while the Squig Hoppers...er, hopped...behind the temple. The Mangler Squigs moved up to the hill while Krashnakh held the rest of the army back, all too aware of the threat of the Wargor bellowing insults on his chariot. The Night Goblins wheeled to get a better view of the battlefield but seemed somewhat reluctant to approach the Ungor Herd...
The Bray-Shaman managed to dispel Gork's Foot, but Krashnakh then cast the Fists of Gork on himself. With the power of Gork (or possibly Mork) with him, the Orcs would surely gain the victory and crush their foes on this day!


Turn 1 - Beastmen

Ambush! The missing Ungor Herd suddenly stormed onto the field in front of the Night Goblins und broke the Orc battle line in two. Two fanatics immediately whirled out of the ranks of the Night Goblins, but they only accounted for four Ungor before they disappeared off the field. Distinctly unimpressed, the Ungor marched into position opposite the Night Goblins, who seemed to realise what fate had in mind for them on this day....
The Beastlord steered his chariot behind the temple while the other Ungor Herd advanced to support their brothers. The Harpys flew behind the wood to secure the flank for the beastmen.

The first Bray shaman cast the Curse of Anraheir on the Night Goblins before the other reached deep into the well of his power to cast Savage Dominion. A bestial roar was heard from behind the Beastman line and the monstrous form of a Ghorgon strode from the forest and entered the battlefield! The effort was however too much for the Shaman und he roared with pain before he was able to earth the energy. The spell was wiped from his memory and he lost half of his power. Using magic sometimes has a price...


Turn 2 - Orcs and Goblins

The Night Goblins charged the Ungor Herd - if there was no way out, at least they would sell their lives dearly! The Mangler Squigs raged directly towards the other Ungor herd while the Big 'Uns and two chariots manoeuvered to attack the herd in combat with the Goblins. The Squig Hoppers remined hidden behind the temple and the last chariot moved back to gain some distance between itself and the fearsome Beastlord...
With frantic gestures Krashnakh appealed to Mork (or maybe Gork) and a huge green foot descended from the sky and stamped on the enemy chariot. The foot lifted, only to reveal an unharmed chariot and Beastlord! The bestial roars of the Beastman Lord echoed over the battlefield as he mocked the Orc Gods. Seething with anger Krashnakh raised his voice once more to call down the wrath of Mork (or maybe Mork) and the foot descended once more...the roaring ceased abruptly and as the foot disappeared the shocked Ungor saw a badly damaged chariot and the pulped corpse of the Beastlord!

Determined to avenge the death of their lord, the Ungor skewered five Night Goblins with their spears. Although three Ungor fell to the Goblins' cruel weapons, it wasn't enough and the Goblins fled the field, closely followed by the wrathful Ungor Herd.


Turn 2 - Beastmen

The Harpies charged through the forest to attack the chariot. A wild shot from a goblin took a harpy through the throat, but as she fell into the trees with crumpled wings the rest of the harpies swooped down onto the chariot.

As the Ghorgon reached the peak of the hill, the first Ungor Herd re-entered the battlefield and prepared to receive the charge of the Savage Orcs...
The threat of the Mangler Squigs could not be ignored and the Gor in the badly damaged chariot, already enraged at the loss of the Beastlord, saw a vision of his bloody destiny and steered the chariot directly into the Squigs. The frenetic squealing of the Squigs and the despairing screams of the Night Goblins ceased abruptly in an enormous crash and only an expanding cloud of wooden splinters and scraps of flesh remained. The second Ungor Herd marched through the red mist and tried not to look what they were treading on...
The Bray Shaman tried in vain to strengthen the first Ungor Herd with Wyssan's Wildform but Krashnakh dispelled the magic with a contemptuous gesture. Nothing would prevent the Savage Orcs destoying their enemies!

The wild attacks of the Harpys killed the wolves and the crew of the chariot before they could react. The victorious Harpys turned and gazed over the battlefield and only then noticed that the Squig Hoppers were dangerously close...


Turn 3 - Orcs and Goblins

With a mighty Waaaaagh! the Savage Orcs charged the Ungor head on, who were already flinching back... One  chariot charged into the flank of the Ungor while the other raced between the other Ungor Herd and the Ghorgon.

Grinning evilly, the Night Goblins spurred on their squigs and bounced straight into the Harpys who barely had time to prepare themselves for battle.
Krashnakh appealed to Mork (or maybe) for his blessing on the Savage Orcs. A shudder went through the ranks of the Orcs as the power of their gods filled them and they began to chant "Ere We Go, ere we go...."
The Shaman roared triumphally as his eyes glowed  red...and suddenly an expression of panic came over his face as he lost control over the energies of the spell! His head expanded, shrank, expanded again and suddenly burst in a collosal explosion as a rift opened in reality and the powers of chaos burst through. The rift pulled four Ungor and four Savage Orks into it and they and the body of the shaman disappeared forever into the realm of Chaos!
Shocked by these catastrophic events, the Ungor were only able to stab of their enemies to death before the Savage Orcs ripped into them. The frenzied Orcs burst skulls and hacked off limbs and tore through the ranks of the Ungor Herd leaving twenty-three bodies behind them, while the chariot crushed five more beneath its wheels. The few survivors fled howling from the field, closely followed by the victorious Orcs.

On the other side of the battlefield the Harpys managed to unseat two Squig Riders before the remaining Squigs literally ate them alive...


Turn 3 - Beastmenienmenschen

The only surviving herd of Beastmen looked despairingly onto the field. Two Goblin Chariots and the Squig Hoppers were circling the herd, while the Savage Orc mob, not yet sated from the death of so many of their brothers was gathering itself and preparing to storm back onto the battlefield.

The Ungor slunk back into their forests - to have continued to fight would have meant certain death.
The field - and the victory - belonged to the Orks!

WAAAAAGH!


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