Wednesday, 25 September 2013

Warriors of Chaos vs. High Elves, 1000 points

This was my first ever battle with the Chaos worshippers and (at least for this battle) they exceeded my expectations, although my opponent was very unlucky in his first turn - I'm sure the next battle will be a lot harder. Note that the High Elf army was chosen from the 7th Edition army book.


High Elves vs. Warriors of Chaos

Overview

 

High Elves

General: Kvothe

  • M Mage
    Level 1, Silver Staff, Lore of Metal
  • SoH 7 Swordmasters of Hoeth
    Full Command
  • LSG1 15 Lothern Sea Guard
    Full Command
  • LSG2 20 Lothern Sea Guard
    Full Command
  • GE Great Eagle
  • RBT Repeater Bolt Thrower

Warriors of Chaos

General: Khazgar

  • CS Chaos Sorceror
    Daemonic Mount, Lore of Fire, Dispel Scroll, Dawnstone, Scaled Skin
  • CW 17 Chaos Warriors
    Halberds, Mark of Khore, Standard, Musician
  • CH 5 Chaos Hounds
  • GC Gorebeast Chariot
    Mark of Khorne
  • SoK 3 Skullcrushers of Khorne
    Ensorcelled weapons

Deployment





     












The Elf mage set up with the rear Sea Guard unit and drew Glittering
Robe and Transmutation of Lead.

The Chaos Sorceror received Fulminating Flame Cage and Fireball.

Turn 1 - Warriors of Chaos

          














As the Chaos army surged forward, the Sorceror gestured at the Great
Eagle and bars of fire materialised out of thin air, wounding the beast
and holding it in place as it dared not touch its fiery cage.

Turn 1 - High Elves

          














As the High Elf army moved to counter the Chaos threat, the Mage
attempted to cast Glittering Robe on the Sea Guard which was
dispelled by the Chaos Sorceror.

Stung at the failure of his magic, the Mage miscast Transmutation of
Lead onto the Skullcrushers and the spell was cast with total energy.
A dimensional cascade opened up, dragging the Mage and 9 Sea
Guard into the warp!

Although shaken by the loss of their General, the Bolt Thrower shot
down four Chaos Warriors while a well-aimed arrow from the larger
Sea Guard regiment managed to wound a Skullcrusher.

Turn 2 - Warriors of Chaos


          














The Skullcrushers scented the blood of the Elves and, bellowing oaths
to Khorne, crashed into the Sea Guard regiment, whose arrows could
not wound them.

The Chaos Hounds bounded up the hill to take on the crew of the Bolt
Thrower as the rest of the Chaos Army rounded the central crag.

The Chaos Sorceror's attempt to cast a Fireball on the Swordmasters
was dispelled, but with an evil grin he immediately cast Flame Cage
which the High Elves' mystical defence could not block. Three warriors
died and as the rest turned to run two more charred bodies fell to the g
round until the spell finally ended.

The combat on the hill ended in a stalemate as neither the Hounds nor the Elf crew could wound their opponents.

Although a spear thrust managed to find a chink in the armour of one of
the Skullcrushers, the frenzied Khorne worshippers cut down 14 Sea Guard
in retaliation. As the survivors broke and ran, the victorious Skullcrushers
crashed into the remnants of the second Sea Guard unit.

Turn 2 - High Elves



                   













As all the fleeing elves rallied, the Great Eagle charged the Gorebeast
chariot in an attempt to buy some time for the Elf army to reposition itself,
but was cut down by the crew before it could attack.

The fight on the hill ended in a bloodbath as the Chaos Hounds dragged
down the crew of the bolt thrower and although the wounded Skullcrusher
was finally spitted on an Elf spear, the remaning two cut down the whole
of the decimated Sea guard unit.

Turn 3 - Warriors of Chaos




The remnants of the High Elf army bravely faced the onrushing Chaos
Horde but knew their doom was upon them! The Skullcrushers wiped
out the last of the Sea Guard as the Chaos Sorceror cut down the
remnants of the Swordmasters.

The High Elf army was defeated.

Blood for the Blood God! Skulls for the Skull Throne!

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