Morkhors Stamm vs. Waaagh Vuurk
Overview
Date played: Freitag, 31. Januar 2014
Morkhors Stamm
General: Prospero
- T1 Tuskgor Chariot
- M 7 MinotaursAdditional Hand Weapons
- D DoombullHeavy Armour, Shield, Scaly Skin, Ramshorn Helm, Toughness Potion, Dawnstone
- G GorebullBattle Standard, Heavy Armour, Enchanted Shield, Talisman of Preservation (4+ ward save)
- UR1 5 Ungor Raiders
- UR2 5 Ungor Raiders
- T2 Tuskgor Chariot
- T3 Tuskgor Chariot
Waaagh Vuurk
General: Khazgar
- SH 50 Squig Herd30 Squigs, 20 Drivers
- SOGS Savage Ork Great ShamanLevel 4, Lucky Shrunken Head
- SOBU 20 Savage Orc Big'UnsFull Command, Additional hand weapons
- NGA 20 Night Goblin ArchersMusician, 2 Fanatics
- F1 Fanatic
- NS Nightgoblin ShamanLevel 2
- GWC Goblin Wolf Chariot
- F2 Fanatic
- NGBB Night Goblin Big BossBattle Standard
- MS1 Mangler Squigs
- MS2 Mangler Squigs
Deployment
The Doombull and the Gorebull formed up with the rest of the
Minotaurs while the Savage Orc Great Shaman led the Savage
Orc mob.
The Doombull received Laniph's Caress, the Savage Orc Great
Shaman Glittering Robe, Fireball, Hand of Gork, Foot of Gork,
Fists of Gork and Brain Bursta.
The Goblin Shaman received Itchy Nuisance and Sneaky Stabbin'
The campaign rules allowed for one unit to consume a keg of beer
before the battle - they would then be affected by the Stubborn
and Stupidity rules. In a fit of madness (maybe I had had some
of the beer myself) I gave the beer to the Night Goblins (Ld 5???
What was I thinking of???)
Turn 1 - Waaagh Vuurk
With a spiteful battle cry the Goblin chariot charged directly
at the Ungor Raiders, who fled rather than face the charge on
their own. Undeterred, the chariot crashed into the Tuskgor
chariot next to the Minotaurs. The Tuskgor and the Gor
managed to severely damage the Goblin war machine but the
impact and the attacks of the crew and wolves completely
destroyed the Beastman chariot! The crew joyously overran
into the Ungor who fled off the field.
The Great Shaman tried to cast Foot of Gork but there wasn't
enough Waaagh energy to power the spell.
at the Ungor Raiders, who fled rather than face the charge on
their own. Undeterred, the chariot crashed into the Tuskgor
chariot next to the Minotaurs. The Tuskgor and the Gor
managed to severely damage the Goblin war machine but the
impact and the attacks of the crew and wolves completely
destroyed the Beastman chariot! The crew joyously overran
into the Ungor who fled off the field.
The Great Shaman tried to cast Foot of Gork but there wasn't
enough Waaagh energy to power the spell.
Turn 2 - Waaagh Vuurk
The beer that the Night Goblins had been liberally consuming
before the battle finally got the better of them and they were
only able to stumble forward a few paces singing drunkenly.
The rest of the army moved to encircle the Beastmen as the
before the battle finally got the better of them and they were
only able to stumble forward a few paces singing drunkenly.
The rest of the army moved to encircle the Beastmen as the
Night Goblin shaman cast Itchy Nuisance on the Minotaurs,
reducing their movement by half.
Turn 3 - Morkhors Stamm
Looking over his shoulder at the Mangler Squigs, the Doombull
drank his Toughness Potion, bellowed a challenge and charged
directly at one, preparing to meet his destiny! He chopped down
the Squigs whose death throes failed to harm his magically
enhanced flesh. The Gorebull also left the other Minotaurs and
faced off against the chariot.
Turn 3 - Waaagh Vuurk
The Squigs charged the Ungor Raiders and triggered a trap,
but although one Squig died they still reached their fooes.
The Savage Orcs triggered another trap but none were harmed.
The other Mangler Squigs rampaged through the Doombull but
were only able to wound him once before stopping just short
of the Minotaurs.
The Shaman raised his arms to the heavens, screamed out an
invocation and the mighty foot of Gork descended on the
Minotaurs! Four were killed outright and one was severely
wounded. Gork then slipped up can came close to crushing
the Goblin Battle Standard Bearer and the Night Goblin
Shaman, but He regained control at the last second and His
foot just missed them.
Undeterred by his narrow escape, the Night Goblin cast
Itchy Nuisance on the Minotaurs again.
Although the Ungor were able to kill one Squig the others swarmed
but although one Squig died they still reached their fooes.
The Savage Orcs triggered another trap but none were harmed.
The other Mangler Squigs rampaged through the Doombull but
were only able to wound him once before stopping just short
of the Minotaurs.
The Shaman raised his arms to the heavens, screamed out an
invocation and the mighty foot of Gork descended on the
Minotaurs! Four were killed outright and one was severely
wounded. Gork then slipped up can came close to crushing
the Goblin Battle Standard Bearer and the Night Goblin
Shaman, but He regained control at the last second and His
foot just missed them.
Undeterred by his narrow escape, the Night Goblin cast
Itchy Nuisance on the Minotaurs again.
Although the Ungor were able to kill one Squig the others swarmed
over them without breaking step and followed up directly into the
furiously scratching Minotaurs!
Turn 4 - Morkhors Stamm
Both Tuskgor chariots charged the mass of Squigs and
10 of the cave dwellers were crushed by the impact. Eight
more died to the attacks of the Beastmen before the Squigs
took their revenge, killing all the remaining Minotaurs and
severely wounding their champion and almost destroying
both chariots.
The Doombull attempted to cast the Caress of Laniph on the
10 of the cave dwellers were crushed by the impact. Eight
more died to the attacks of the Beastmen before the Squigs
took their revenge, killing all the remaining Minotaurs and
severely wounding their champion and almost destroying
both chariots.
The Doombull attempted to cast the Caress of Laniph on the
Goblin Battle Standard Bearer but the dark sorcery was dispelled.
Turn 4 - Waaagh Vuurk
The Night Goblins, in a moment of sobriety, moved forward
towards the fighting as the Savage Orcs charged the Tuskgor
Chariot.
The Savage Orc shaman cast Brain Bursta at the Doombull
but his armour saved him from any damage. The Night Goblin
shaman once again cast Itchy Nuisance onto the Minotaur
champion.
The Beastmen killed two Squigs but the rest wiped out all
of the units in combat with them before turning to face
the Doombull.
towards the fighting as the Savage Orcs charged the Tuskgor
Chariot.
The Savage Orc shaman cast Brain Bursta at the Doombull
but his armour saved him from any damage. The Night Goblin
shaman once again cast Itchy Nuisance onto the Minotaur
champion.
The Beastmen killed two Squigs but the rest wiped out all
of the units in combat with them before turning to face
the Doombull.
Turn 5 - Morkhors Stamm
The Doombull charged the Squigs, killing 8 of the monsters
and their handlers for no wounds in return!
Turn 5 - Waaagh Vuurk
The Night Goblins relapsed into their drunken stupor and
staggered forward a few paces with silly grins on their faces.
They really should have stuck to their mushrooms!
Gork's foot descended again and severely wounded the Gorebull,
but Gork slipped up once more and this time His foot came down
squarely onto the Goblin Battle Standard Bearer and the Night
Goblin Shaman. To his utter disgust however my opponent rolled
two ones to wound - original quote - "They must have slipped
between the toes!"
Another Brain Bursta was dispelled.
The Doombull killed 8 more Goblins who (at least for now) still
staggered forward a few paces with silly grins on their faces.
They really should have stuck to their mushrooms!
Gork's foot descended again and severely wounded the Gorebull,
but Gork slipped up once more and this time His foot came down
squarely onto the Goblin Battle Standard Bearer and the Night
Goblin Shaman. To his utter disgust however my opponent rolled
two ones to wound - original quote - "They must have slipped
between the toes!"
Another Brain Bursta was dispelled.
The Doombull killed 8 more Goblins who (at least for now) still
had the advantage of numbers and remained in the fight.
Turn 6 - Morkhors Stamm
The Gorebull charged direclty at the remaining Squigs and their
handlers and killed every single Night Goblin. With their handlers
dead, the remaining Squigs ran amok, killing three Savage Orcs
but totally failing to wound the Minotaurs!
Turn 6 - Waaagh Vuurk
The Night Goblins finally noticed the Minotaur characters
in front of them and charged in a spirit of drunken invincibility
(they failed the animosity roll) but fell well short (luckily for them!)
Both fanatcs came out but the Goblins were too far gone to
push them very hard and they went nowhere near the
Minotaurs. All attempts at magic were miscast, dispelled or failed
to wound.
The battle was at an end and although the Doombull and the
Gorebull were still standing, their army lay dead around them
and the Orcs had won the day!
in front of them and charged in a spirit of drunken invincibility
(they failed the animosity roll) but fell well short (luckily for them!)
Both fanatcs came out but the Goblins were too far gone to
push them very hard and they went nowhere near the
Minotaurs. All attempts at magic were miscast, dispelled or failed
to wound.
The battle was at an end and although the Doombull and the
Gorebull were still standing, their army lay dead around them
and the Orcs had won the day!
Waaagh!
Final result - 15:05 to the Orcs.
A few points from this battle:
I found the Doombull and Gorebull incredibly difficult to wound,
let alone kill. Doombull - Toughness 5, 5 wounds and a re-rollable
1+ armour save who shrugged off two Mangler Squigs; Gorebull -
Toughness 5, 4 wounds, a 3+ Armour Save and a 4+ Ward Save.
Next time I will have to bring a couple of industrial strength
tin-openers...
Squigs are great but incredibly fragile. Having the two Ungor
chariots kill ten with impact hits on the charge didn't help, but
even then the unit (50-strong) would have been wiped out by
the end of the battle anyway.
Gork's Foot rocks. It doesn't always come off but when it stomps,
it's target stays stomped - with the exception of a couple of
slippery goblins!
Until next time.....
the end of the battle anyway.
Gork's Foot rocks. It doesn't always come off but when it stomps,
it's target stays stomped - with the exception of a couple of
slippery goblins!
Until next time.....













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