Harghaz Söhne vs. Waaagh Agnak
Overview
Harghaz Söhne
General: Groll
- R RunesmithShield, 3 Runes of Spellbreaking
- T1 ThainBattle Standard
- CW 12 Clan WarriorsFull Command, Great Weapons
- T2 10 ThunderersVeteran with Brace of Pistols
- T3 10 ThunderersVeteran with Brace of Pistols
- T4 10 ThunderersVeteran with Brace of Pistols
- S 5 SlayersGiant Slayer, Musician
- C CannonEngineer with Brace of Pistols
Waaagh Agnak
General: Khazgar
- W WarbossArabyan Carpet, Armour of Silvered Steel, Luckstone, Additional Hand Weapon
- S Goblin ShamanLevel 2
- GBB Goblin Big BossBattle Standard, Shield, Banner of Discipline
- OBU 19 Ork Big 'UnsFull Command, Additional Hand Weapons
- G 13 GoblinsMusician, Standard, Short Bows, Shields, 2 Nasty Skulkers
- SPW Snotling Pump WagonOutrigga, Spiky Roller
- GWC Goblin Wolf Chariot
- DDC Doom Diver Catapult
- T 8 Trolls
Deployment
Turn 1 - Waaagh Agnak
The Orc army moved cautiously forward as a shrieking Goblin from the Doom Diver catapult completely failed to hit the Clan Warriors.
Turn 1 - Harghaz Söhne
Turn 2 - Waaagh Agnak
The Orks continued to advance, using the cover of the hills. The Doom Diver missed the Dwarfs again.
Turn 2 - Harghaz Söhne

As the Dwarfs dressed their lines, the cannon turned towards the Warboss and propelled a charge of grapeshot directly at him. One shot pierced his armour, but his Luckstone glowed briefly and absorbed the power of the shot, leaving him unharmed!
Turn 3 - Waaagh Agnak
Frustrated at the cautious pace of their advance, Vark and his Blooddrinkas decided to show the Dwarfs how Orks should fight and with a cry of "Let's Get 'Em!" they burst over the hill and charged the Clan Warriors, but the charge ground to a halt far from the weapons of their foes.
Determined to destroy the hated cannon, Agnak charged directly at it. A shot from the Engineer's pistols wounded him but he ignored the pain and scythed all of the Dwarf crew down in one flurry of blows!
The Goblin Shaman put Gork's curse on a unit of Thunderers, but couldn't control the power of the Waaagh flowing through his head. The Goblin's eyes glowed green as the irresistable force threatened to explode his brain. He managed to control the energies but was left with a blinding headache and wasn't able to cast any more spells in the battle.
One of the Goblin charioteers shot a Thunderer down as a flying Goblin flew with a dismal shriek over the Dwarf's heads and completely off the battlefield.
Turn 3 - Harghaz Söhne
Seeing the hulking forms of the Trolls in front of them and a chance of a glorious death, the Slayers charged directly at the monsters. Fire spat from the mouths of the Thunderers' muskets, but Gork's curse was still effective and only one Orc fell.
In combat the Goblin Big Boss completely failed to even hit his enemies and was wounded by an axe in return. The Slayers wounded the Trolls three times but the flesh closed up and the wounds healed before the Dwarfs were torn apart by the ravening monsters.
Turn 4 - Waaagh Agnak
With a mighty Waaagh, the Orcs charged at the Clan Warriors as their Warboss slammed into the rear of a unit of Thunderers.
The Doom Diver catapult finally managed to hit something and killed three Dwarfs from the Thunderer unit on the Orc right as the Orc Big'Uns crashed into the stolid Dwarfs. The Orc ferocity however owed much more to enthusiasm than skill as only two Dwarfs fell to the Orcs' Choppas before the heavy hammers of the Dwarfs left five Orcs lifeless on the ground! The bellowed curses and the ominous presence of the Orc Warboss, who had hacked down one of the Thunderers, kept them in the fight...but for how long?
Turn 4 - Harghaz Söhne
Seeing the Orcs wavering, the Runesmith and the Thunderers charged into combat. Leading by example, the Runesmith personally cut down two greenskins who could only fell one Dwarf before four more Orcs were struck down. This time they were unable to stand and fled, only to be followed and cut down to an Orc by the triumphant clan warriors whose pursuit brought them into direct contact with the Pump Wagon!
Bellowing in frustration, the Orc Warboss hacked down three Thunderers. As the rest fled, he growled in satisfaction as he slaughtered the running Dwarfs.
Turn 5 - Waaagh Agnak
The Trolls charged directly at the Thunderers through a hail of musket balls but although they were unharmed they couldn't close the distance.
All the Goblin units concentrated their fire on the other Thunderer unit but the only casualty was the Doom Diver catatpult which tore itself apart as the crew pulled it back too far!
The Clan Warriors quickly reduced the Pump Wagon to splinters and turned to face the Orc Warboss.
Turn 5 - Harghaz Söhne
With a mighty roar, the Clan Warriors charged the Warboss as all the Thunderers discharged their weapons, killing a Goblin but otherwise leaving the Orc army unharmed.
The Warboss bellowed a challenge which the cowardly Thain refused to accept! In his frustration Agnak's choppas scythed down five dwarfs but a hammer struck him causing another wound - this fight wasn't nearly finished yet.
Turn 6 - Waaagh Agnak
The Trolls charged again at the Thunderers through another hail of shot. One brute was wounded by a musket ball but he shrugged off the injury. The Goblins and the chariot charged the other Thunderer unit whose shooting was more effective - 2 Goblins dropped and the others decided they had better stay where they were and the charge ground to a halt, although the chariot crashed into the flank of the Dwarfs.
Still locked in combat with the Clan Warriors, the Warboss tried to cast Shield of Thorns but the magic was immediately dispelled by the Runesmith!
The Chariot and its crew only managed to kill two dwarfs (Note - I rolled a one for impact hits and needed to kill three Dwarfs to break steadfast) and remained locked in combat. The Trolls however slaughtered nine Dwarfs for no loss and tore the Veteran apart as he turned to run!
The Warboss bellowed another challenge and contemptuously beheaded the Veteran who had stepped forward to challenge him.
Turn 6 - Harghaz Söhne
The chariot and the Thunderers remained locked in combat with both sides unable to cause any casualties.
The Warboss's challenge was finally answered by the Thain. The contest ended with the Thain receiving a deep wound but still standing, and the Warboss's resolve wavered as he realised the Dwarfs would not be defeated today! Turning from the combat he flew away on his carpet.
There would be another day....
The battle ended in a draw, 12-08, with the advantage to the Orcs.
I had to think about what went wrong in this battle - up to the charge of the Big 'Uns everything was going reasonably well, and then the Boyz turned out to be a bunch of muppets and were cut to bits by the Clan Warriors and everything went downhill.
There were some really annoying things in this battle - I could mention the Doom Diver completely failing to hit anything for three turns and then exploding in turn 5, or the unbelievable overrun from the Clan Warriors to get them into combat with the Pump Wagon (Groll rolled double 6 and he needed it!), or even the failed charge of the Trolls in turn 5 (I rolled a 3) or the failure to break the last Thunderer unit with the chariot (one more casualty would have seen them testing on a 4 instead of being steadfast.
On the plus side, my Warboss performed brilliantly, personally killing 20 Dwarfs, and the Trolls did what they do best with gratifying ferocity. It's just a pity they were slowed up by the Big Boss - but there was no other way of leaving my Warboss free and keeping the brutes from being stupid.
At the end of it, the Big 'Uns should have caused (according to the law of averages) just under 9 casualties from the Dwarf Unit in 2 rounds. An average set of dice rolls would have broken the Stunties and an above average set would have wiped them out. The Big 'Uns would have then overrun into the Runesmith and won me the battle. In fact they only registered 3 kills and got cut to bits.
In Warhammer, close combat is where it's at and you can't win a battle if you lose the most important combat! I take my hat off to Groll, who did pretty much everything right, and will try and find some Orcs that can actually hit their enemies for the next battle...
The Report is Copyright (c) 2009 Khazgar. All rights reserved.
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